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Todas as Habilidades em Digimon Story: Time Stranger

Cada uma das 181 habilidades de batalha de Time Stranger com seu custo de SP, poder, precisão, taxa de crítico e efeito. Habilidades Physical escalam com ATK, habilidades Magic com INT, e cada ataque tem um elemento para as vantagens de tipo. Dados de grindosaur.

Physical Attacks (66)

SkillElementTargetSPPowerACUCritEffect
Angel Ladder I Light All enemies 45 25 90% 5% Performs Light physical attack at power 25. 90% ACU.
Angel Ladder II Light All enemies 115 35 90% 5% Performs Light physical attack at power 35. 90% ACU.
Angel Ladder III Light All enemies 190 45 90% 5% Performs Light physical attack at power 45. 90% ACU.
Aqua Pressure I Water 1 enemy 35 40 95% 5% Performs Water physical attack at power 40. 95% ACU.
Aqua Pressure II Water 1 enemy 90 60 95% 5% Performs Water physical attack at power 60. 95% ACU.
Aqua Pressure III Water 1 enemy 145 75 95% 5% Performs Water physical attack at power 75. 95% ACU.
Comet Hammer I Earth 1 enemy 35 8 90% 5% Performs Earth physical attack at power 8 x 6 hits. 90% ACU.
Comet Hammer II Earth 1 enemy 85 11 90% 5% Performs Earth physical attack at power 11 x 6 hits. 90% ACU.
Comet Hammer III Earth 1 enemy 145 14 90% 5% Performs Earth physical attack at power 14 x 6 hits. 90% ACU.
Crescent Leaf I Plant 1 enemy 35 6 95% 5% Performs Plant physical attack at power 6 x 7 hits. 95% ACU.
Crescent Leaf II Plant 1 enemy 90 9 95% 5% Performs Plant physical attack at power 9 x 7 hits. 95% ACU.
Crescent Leaf III Plant 1 enemy 155 11 95% 5% Performs Plant physical attack at power 11 x 7 hits. 95% ACU.
Crush Blade I — 1 enemy 35 8 90% 20% Performs Steel physical attack at power 8 x 5 hits. 90% ACU. 20% CRT Rate.
Crush Blade II — 1 enemy 90 12 90% 20% Performs Steel physical attack at power 12 x 5 hits. 90% ACU. 20% CRT Rate.
Crush Blade III — 1 enemy 155 15 90% 20% Performs Steel physical attack at power 15 x 5 hits. 90% ACU. 20% CRT Rate.
Diamond Dust I Ice All enemies 45 6 90% 5% Performs Ice physical attack at power 6 x 4 hits. 90% ACU.
Diamond Dust II Ice All enemies 125 9 90% 5% Performs Ice physical attack at power 9 x 4 hits. 90% ACU.
Diamond Dust III Ice All enemies 190 11 90% 5% Performs Ice physical attack at power 11 x 4 hits. 90% ACU.
Heavy Strike I — 1 enemy 40 40 95% 15% Performs Null physical attack at power 40. 95% ACU. 15% CRT Rate.
Heavy Strike II — 1 enemy 100 60 95% 15% Performs Null physical attack at power 60. 95% ACU. 15% CRT Rate.
Heavy Strike III — 1 enemy 170 75 95% 15% Performs Null physical attack at power 75. 95% ACU. 15% CRT Rate.
Icicle Edge I Ice 1 enemy 35 20 95% 5% Performs Ice physical attack at power 20 x 2 hits. 95% ACU.
Icicle Edge II Ice 1 enemy 90 30 95% 5% Performs Ice physical attack at power 30 x 2 hits. 95% ACU.
Icicle Edge III Ice 1 enemy 150 37 95% 5% Performs Ice physical attack at power 37 x 2 hits. 95% ACU.
Ignition Flare I Fire All enemies 45 6 90% 5% Performs Fire physical attack at power 6 x 4 hits. 90% ACU.
Ignition Flare II Fire All enemies 125 9 90% 5% Performs Fire physical attack at power 9 x 4 hits. 90% ACU.
Ignition Flare III Fire All enemies 190 11 90% 5% Performs Fire physical attack at power 11 x 4 hits. 90% ACU.
Iron Slash I — All enemies 45 4 85% 20% Performs Steel physical attack at power 4 x 6 hits. 85% ACU. 20% CRT Rate.
Iron Slash II — All enemies 130 6 85% 20% Performs Steel physical attack at power 6 x 6 hits. 85% ACU. 20% CRT Rate.
Iron Slash III — All enemies 215 8 85% 20% Performs Steel physical attack at power 8 x 6 hits. 85% ACU. 20% CRT Rate.
Lightning Claw I — All enemies 45 6 90% 5% Performs Electricity physical attack at power 6 x 4 hits. 90% ACU.
Lightning Claw II — All enemies 135 9 90% 5% Performs Electricity physical attack at power 9 x 4 hits. 90% ACU.
Lightning Claw III — All enemies 200 11 90% 5% Performs Electricity physical attack at power 11 x 4 hits. 90% ACU.
Lunatic Gate I — All enemies 50 25 90% 10% Performs Null physical attack at power 25. 90% ACU. 10% CRT Rate.
Lunatic Gate II — All enemies 125 35 90% 10% Performs Null physical attack at power 35. 90% ACU. 10% CRT Rate.
Lunatic Gate III — All enemies 205 45 90% 10% Performs Null physical attack at power 45. 90% ACU. 10% CRT Rate.
Nanomachine Break I — 1 enemy 35 10 95% 5% Performs Electricity physical attack at power 10 x 4 hits. 95% ACU.
Nanomachine Break II — 1 enemy 95 15 95% 5% Performs Electricity physical attack at power 15 x 4 hits. 95% ACU.
Nanomachine Break III — 1 enemy 165 19 95% 5% Performs Electricity physical attack at power 19 x 4 hits. 95% ACU.
Needle Plant I Plant All enemies 45 4 90% 5% Performs Plant physical attack at power 4 x 6 hits. 90% ACU.
Needle Plant II Plant All enemies 120 6 90% 5% Performs Plant physical attack at power 6 x 6 hits. 90% ACU.
Needle Plant III Plant All enemies 200 8 90% 5% Performs Plant physical attack at power 8 x 6 hits. 90% ACU.
Saint Knuckle I Light 1 enemy 35 20 95% 5% Performs Light physical attack at power 20 x 2 hits. 95% ACU.
Saint Knuckle II Light 1 enemy 90 30 95% 5% Performs Light physical attack at power 30 x 2 hits. 95% ACU.
Saint Knuckle III Light 1 enemy 155 38 95% 5% Performs Light physical attack at power 38 x 2 hits. 95% ACU.
Shadow Fang I Dark 1 enemy 35 20 95% 5% Performs Dark physical attack at power 20 x 2 hits. 95% ACU.
Shadow Fang II Dark 1 enemy 85 30 95% 5% Performs Dark physical attack at power 30 x 2 hits. 95% ACU.
Shadow Fang III Dark 1 enemy 150 38 95% 5% Performs Dark physical attack at power 38 x 2 hits. 95% ACU.
Soul Fear I Dark All enemies 40 25 90% 5% Performs Dark physical attack at power 25. 90% ACU.
Soul Fear II Dark All enemies 110 35 90% 5% Performs Dark physical attack at power 35. 90% ACU.
Soul Fear III Dark All enemies 180 45 90% 5% Performs Dark physical attack at power 45. 90% ACU.
Stone Cleave I Earth All enemies 45 35 85% 5% Performs Earth physical attack at power 35. 85% ACU.
Stone Cleave II Earth All enemies 115 45 85% 5% Performs Earth physical attack at power 45. 85% ACU.
Stone Cleave III Earth All enemies 190 55 85% 5% Performs Earth physical attack at power 55. 85% ACU.
Tempest I Wind All enemies 45 25 90% 5% Performs Wind physical attack at power 25. 90% ACU.
Tempest II Wind All enemies 110 35 90% 5% Performs Wind physical attack at power 35. 90% ACU.
Tempest III Wind All enemies 185 45 90% 5% Performs Wind physical attack at power 45. 90% ACU.
Tidal Stream I Water All enemies 45 6 90% 5% Performs Water physical attack at power 6 x 4 hits. 90% ACU.
Tidal Stream II Water All enemies 125 9 90% 5% Performs Water physical attack at power 9 x 4 hits. 90% ACU.
Tidal Stream III Water All enemies 185 11 90% 5% Performs Water physical attack at power 11 x 4 hits. 90% ACU.
Wind Claw I Wind 1 enemy 35 40 95% 5% Performs Wind physical attack at power 40. 95% ACU.
Wind Claw II Wind 1 enemy 90 60 95% 5% Performs Wind physical attack at power 60. 95% ACU.
Wind Claw III Wind 1 enemy 145 75 95% 5% Performs Wind physical attack at power 75. 95% ACU.
Wolkenapalm I Fire 1 enemy 35 40 95% 5% Performs Fire physical attack at power 40. 95% ACU.
Wolkenapalm II Fire 1 enemy 90 60 95% 5% Performs Fire physical attack at power 60. 95% ACU.
Wolkenapalm III Fire 1 enemy 150 75 95% 5% Performs Fire physical attack at power 75. 95% ACU.

Magic Attacks (66)

SkillElementTargetSPPowerACUCritEffect
Awesome Quake I Earth All enemies 45 35 85% 5% Performs Earth magic attack at power 35. 85% ACU.
Awesome Quake II Earth All enemies 115 45 85% 5% Performs Earth magic attack at power 45. 85% ACU.
Awesome Quake III Earth All enemies 190 55 85% 5% Performs Earth magic attack at power 55. 85% ACU.
Burst Flame I Fire 1 enemy 35 8 95% 5% Performs Fire magic attack at power 8 x 5 hits. 95% ACU.
Burst Flame II Fire 1 enemy 90 12 95% 5% Performs Fire magic attack at power 12 x 5 hits. 95% ACU.
Burst Flame III Fire 1 enemy 150 15 95% 5% Performs Fire magic attack at power 15 x 5 hits. 95% ACU.
Frozen Bullet I Ice 1 enemy 35 40 95% 5% Performs Ice magic attack at power 40. 95% ACU.
Frozen Bullet II Ice 1 enemy 90 60 95% 5% Performs Ice magic attack at power 60. 95% ACU.
Frozen Bullet III Ice 1 enemy 150 75 95% 5% Performs Ice magic attack at power 75. 95% ACU.
Full Metal Pile I — All enemies 45 25 85% 20% Performs Steel magic attack at power 25. 85% ACU. 20% CRT Rate.
Full Metal Pile II — All enemies 115 35 85% 20% Performs Steel magic attack at power 35. 85% ACU. 20% CRT Rate.
Full Metal Pile III — All enemies 195 45 85% 20% Performs Steel magic attack at power 45. 85% ACU. 20% CRT Rate.
Gaia Blaster I Earth 1 enemy 35 50 90% 5% Performs Earth magic attack at power 50. 90% ACU.
Gaia Blaster II Earth 1 enemy 85 70 90% 5% Performs Earth magic attack at power 70. 90% ACU.
Gaia Blaster III Earth 1 enemy 145 85 90% 5% Performs Earth magic attack at power 85. 90% ACU.
Gale Storm I Wind All enemies 45 25 90% 5% Performs Wind magic attack at power 25. 90% ACU.
Gale Storm II Wind All enemies 110 35 90% 5% Performs Wind magic attack at power 35. 90% ACU.
Gale Storm III Wind All enemies 185 45 90% 5% Performs Wind magic attack at power 45. 90% ACU.
Hell Crusher I Dark All enemies 40 25 90% 5% Performs Dark magic attack at power 25. 90% ACU.
Hell Crusher II Dark All enemies 110 35 90% 5% Performs Dark magic attack at power 35. 90% ACU.
Hell Crusher III Dark All enemies 180 45 90% 5% Performs Dark magic attack at power 45. 90% ACU.
Holy Light I Light 1 enemy 35 40 95% 5% Performs Light magic attack at power 40. 95% ACU.
Holy Light II Light 1 enemy 90 60 95% 5% Performs Light magic attack at power 60. 95% ACU.
Holy Light III Light 1 enemy 150 75 95% 5% Performs Light magic attack at power 75. 95% ACU.
Hydro Water I Water 1 enemy 35 8 95% 5% Performs Water magic attack at power 8 x 5 hits. 95% ACU.
Hydro Water II Water 1 enemy 90 12 95% 5% Performs Water magic attack at power 12 x 5 hits. 95% ACU.
Hydro Water III Water 1 enemy 145 15 95% 5% Performs Water magic attack at power 15 x 5 hits. 95% ACU.
Lethal Blizzard I Ice All enemies 45 25 90% 5% Performs Ice magic attack at power 25. 90% ACU.
Lethal Blizzard II Ice All enemies 115 35 90% 5% Performs Ice magic attack at power 35. 90% ACU.
Lethal Blizzard III Ice All enemies 190 45 90% 5% Performs Ice magic attack at power 45. 90% ACU.
Magma Fall I Fire All enemies 45 25 90% 5% Performs Fire magic attack at power 25. 90% ACU.
Magma Fall II Fire All enemies 115 35 90% 5% Performs Fire magic attack at power 35. 90% ACU.
Magma Fall III Fire All enemies 190 45 90% 5% Performs Fire magic attack at power 45. 90% ACU.
Nightmare I Dark 1 enemy 35 40 95% 5% Performs Dark magic attack at power 40. 95% ACU.
Nightmare II Dark 1 enemy 85 60 95% 5% Performs Dark magic attack at power 60. 95% ACU.
Nightmare III Dark 1 enemy 140 75 95% 5% Performs Dark magic attack at power 75. 95% ACU.
Ocean Wave I Water All enemies 45 25 90% 5% Performs Water magic attack at power 25. 90% ACU.
Ocean Wave II Water All enemies 110 35 90% 5% Performs Water magic attack at power 35. 90% ACU.
Ocean Wave III Water All enemies 185 45 90% 5% Performs Water magic attack at power 45. 90% ACU.
Power Energy I — 1 enemy 40 40 95% 15% Performs Null magic attack at power 40. 95% ACU. 15% CRT Rate.
Power Energy II — 1 enemy 100 60 95% 15% Performs Null magic attack at power 60. 95% ACU. 15% CRT Rate.
Power Energy III — 1 enemy 170 75 95% 15% Performs Null magic attack at power 75. 95% ACU. 15% CRT Rate.
Rune Forest I Plant All enemies 45 25 90% 5% Performs Plant magic attack at power 25. 90% ACU.
Rune Forest II Plant All enemies 110 35 90% 5% Performs Plant magic attack at power 35. 90% ACU.
Rune Forest III Plant All enemies 185 45 90% 5% Performs Plant magic attack at power 45. 90% ACU.
Shine Burst I Light All enemies 45 25 90% 5% Performs Light magic attack at power 25. 90% ACU.
Shine Burst II Light All enemies 115 35 90% 5% Performs Light magic attack at power 35. 90% ACU.
Shine Burst III Light All enemies 190 45 90% 5% Performs Light magic attack at power 45. 90% ACU.
Shock Plasma I — 1 enemy 35 13 95% 5% Performs Electricity magic attack at power 13 x 3 hits. 95% ACU.
Shock Plasma II — 1 enemy 95 20 95% 5% Performs Electricity magic attack at power 20 x 3 hits. 95% ACU.
Shock Plasma III — 1 enemy 160 25 95% 5% Performs Electricity magic attack at power 25 x 3 hits. 95% ACU.
Sonic Shot I Wind 1 enemy 35 40 95% 5% Performs Wind magic attack at power 40. 95% ACU.
Sonic Shot II Wind 1 enemy 90 60 95% 5% Performs Wind magic attack at power 60. 95% ACU.
Sonic Shot III Wind 1 enemy 145 75 95% 5% Performs Wind magic attack at power 75. 95% ACU.
Thorn Strike I Plant 1 enemy 35 20 95% 5% Performs Plant magic attack at power 20 x 2 hits. 95% ACU.
Thorn Strike II Plant 1 enemy 85 30 95% 5% Performs Plant magic attack at power 30 x 2 hits. 95% ACU.
Thorn Strike III Plant 1 enemy 145 37 95% 5% Performs Plant magic attack at power 37 x 2 hits. 95% ACU.
Thruster Metal I — 1 enemy 40 6 90% 20% Performs Steel magic attack at power 6 x 7 hits. 90% ACU. 20% CRT Rate.
Thruster Metal II — 1 enemy 95 9 90% 20% Performs Steel magic attack at power 9 x 7 hits. 90% ACU. 20% CRT Rate.
Thruster Metal III — 1 enemy 160 11 90% 20% Performs Steel magic attack at power 11 x 7 hits. 90% ACU. 20% CRT Rate.
Thunder Fall I — All enemies 45 8 90% 5% Performs Electricity magic attack at power 8 x 3 hits. 90% ACU.
Thunder Fall II — All enemies 135 12 90% 5% Performs Electricity magic attack at power 12 x 3 hits. 90% ACU.
Thunder Fall III — All enemies 200 15 90% 5% Performs Electricity magic attack at power 15 x 3 hits. 90% ACU.
Void Ray I — All enemies 50 25 90% 10% Performs Null magic attack at power 25. 90% ACU. 10% CRT Rate.
Void Ray II — All enemies 125 35 90% 10% Performs Null magic attack at power 35. 90% ACU. 10% CRT Rate.
Void Ray III — All enemies 205 45 90% 10% Performs Null magic attack at power 45. 90% ACU. 10% CRT Rate.

Recovery (6)

SkillElementTargetSPPowerACUCritEffect
Aura — All allies 65 20 100% — Slightly recovers HP.
Heal — 1 ally 25 30 100% — Moderately recovers HP.
Revive — 1 ally 90 25 100% — Revives from KO and moderately recovers HP.
X-Aura — All allies 105 35 100% — Moderately recovers HP.
X-Heal — 1 ally 50 45 100% — Greatly recovers HP.
X-Revive — 1 ally 165 40 100% — Revives from KO and greatly recovers HP.

Support & Status (43)

SkillElementTargetSPPowerACUCritEffect
Acceleration Boost — 1 ally 25 — 100% — 100% chance to apply Charge Physical.
Attack Bind — 1 enemy 15 — 100% — 100% chance of 20% reduction to ATK for 3 turn(s).
Attack Break — All enemies 20 — 100% — 100% chance of 10% reduction to ATK for 3 turn(s).
Attack Charge — 1 ally 15 — 100% — 100% chance of 30% boost to ATK for 3 turn(s).
Attack Field — All allies 20 — 100% — 100% chance of 10% boost to ATK for 3 turn(s).
Attack Reflect — User 25 — 100% — 100% chance to apply Reflect Physical.
Character Reversal — 1 enemy or ally 15 — 100% — 100% chance to apply Reverse.
Critical Bind — 1 enemy 15 — 100% — 100% chance of 20% reduction to CRT Rate for 3 turn(s).
Critical Break — All enemies 20 — 100% — 100% chance of 10% reduction to CRT Rate for 3 turn(s).
Critical Charge — 1 ally 15 — 100% — 100% chance of 30% boost to CRT Rate for 3 turn(s).
Critical Field — All allies 20 — 100% — 100% chance of 10% boost to CRT Rate for 3 turn(s).
Curse Barrier — 1 ally 25 — 100% — 100% chance to apply Status Abnormality Immunity.
Dispel — 1 ally 25 — 100% — Removes stat debuffs.
Guard Bind — 1 enemy 15 — 100% — 100% chance of 20% reduction to DEF for 3 turn(s).
Guard Break — All enemies 20 — 100% — 100% chance of 10% reduction to DEF for 3 turn(s).
Guard Charge — 1 ally 15 — 100% — 100% chance of 30% boost to DEF for 3 turn(s).
Guard Field — All allies 20 — 100% — 100% chance of 10% boost to DEF for 3 turn(s).
Hate Charge — User 15 — 100% — 100% chance to apply Taunting.
Idle Bubble — 1 enemy 10 — 100% — 60% chance to apply Sleep.
Magic Bind — 1 enemy 15 — 100% — 100% chance of 20% reduction to INT for 3 turn(s).
Magic Break — All enemies 20 — 100% — 100% chance of 10% reduction to INT for 3 turn(s).
Magic Charge — 1 ally 15 — 100% — 100% chance of 30% boost to INT for 3 turn(s).
Magic Field — All allies 20 — 100% — 100% chance of 10% boost to INT for 3 turn(s).
Magic Reflect — User 25 — 100% — 100% chance to apply Reflect Magic.
Meditator — 1 ally 25 — 100% — Removes status abnormalities.
Mental Break — All enemies 20 — 100% — 100% chance of 10% reduction to SPI for 3 turn(s).
Mental Charge — 1 ally 15 — 100% — 100% chance of 30% boost to SPI for 3 turn(s).
Mental Field — All allies 20 — 100% — 100% chance of 10% boost to SPI for 3 turn(s).
Normalize — 1 ally 25 — 100% — Removes Injury & Disease.
Panic Wisp — 1 enemy 10 — 100% — 60% chance to apply Confusion.
Reset Body — 1 enemy 25 — 100% — Removes stat buffs.
Restore — 1 ally 25 — 100% — Removes status abnormalities, Injury, & Disease.
Ripping Net — 1 enemy 10 — 100% — 60% chance to apply Paralysis.
Safety Guard — 1 ally 25 — 100% — 100% chance to apply Guts.
Speed Bind — 1 enemy 15 — 100% — 100% chance of 20% reduction to SPD for 3 turn(s).
Speed Break — All enemies 20 — 100% — 100% chance of 10% reduction to SPD for 3 turn(s).
Speed Charge — 1 ally 15 — 100% — 100% chance of 30% boost to SPD for 3 turn(s).
Speed Field — All allies 20 — 100% — 100% chance of 10% boost to SPD for 3 turn(s).
Spell Boost — 1 ally 25 — 100% — 100% chance to apply Charge Magic.
Spirit Bind — 1 enemy 15 — 100% — 100% chance of 20% reduction to SPI for 3 turn(s).
Status Barrier — 1 ally 25 — 100% — 100% chance to apply Stat Debuff Immunity.
Texture Blow — 1 enemy 15 — 100% — 60% chance to apply Crystallization.
Venom Trap Poison 1 enemy 10 — 100% — 60% chance to apply Poison.

Power is the skill's base multiplier; actual damage also depends on the user's ATK or INT and the target's defenses. See how attributes interact on the Starters and tier list pages.

Perguntas frequentes

Como as habilidades funcionam em Time Stranger?+
As habilidades são as capacidades ativas e passivas que seus Digimon usam em batalha, cada uma com um elemento e um custo. Esta página lista todas as habilidades e exatamente o que cada uma faz.
Quais são as melhores habilidades em Time Stranger?+
As melhores habilidades combinam dano ou suporte forte com baixo custo e boa cobertura de tipos. Adeque-as aos atributos do seu Digimon — veja builds de destaque na tier list.